After 5s or upon re-fire the Gamma-Ray Burst will focus in power and begin traveling across the battleground. Radiation can stack up to 5/5/6/6/7 times and lowers the enemy’s Protections and Power. Enemies in this area are hit every 0.5s and gain a stack of Radiation. Atlas tears the sky asunder and calls forth a Gamma-Ray Burst.For every burden accumulated the slow is increased by 25% up to a maximum of 75%. When Atlas collides with an enemy god he will release accumulated burdens in an explosion. Each allied god he charges near will have their burdens removed, cleansing them of any current slows and increasing their movement speed. If Atlas has thrown the Astrolabe, enemies who get pulled into the Astrolabe will get held at the Astrolabe’s location before being launched towards Atlas. After a brief delay, the held targets get launched in the direction Atlas is facing. If Atlas is holding the Astrolabe enemies who get pulled into the Astrolabe get held in front of Atlas. Enemy gods who are too close get pulled into the Astrolabe. Atlas pulls enemies towards his Astrolabe.Atlas’ second ability changes based on whether his Astrolabe is deployed or held. After 5s or when he re-fires this ability, the Astrolabe will return to him. This explosion deals 40% damage to Minions and costs 5 Mana to use.
While deployed, his Basic Attack will cause an explosion at the target area that damages all enemies.